AI Insights · Timothy · July 2025
Top 5 Sandbox Games Performance in Italy Q2 2025
In Q2 2025, the top sandbox games in Italy on a unified platform showed varied performance trends, with notable shifts in downloads, revenue, and active users.
In the second quarter of 2025, the performance of top sandbox games in Italy on a unified platform revealed interesting trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the dynamics of these popular games.
Roblox from Roblox Corporation saw its weekly revenue fluctuate, peaking at approximately $165K by the end of June. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching around 36.7K. The game maintained a robust user base, with active users climbing steadily to over 2.4M by the quarter's close.
Minecraft: Dream it, Build it! from Mojang experienced a gradual decline in weekly revenue, starting from around $31K and settling at $26.9K. Downloads showed minor fluctuations but stayed below 1.1K. Active users peaked mid-quarter at about 36.4K before dipping to 25.4K.
Melon: Sandbox by Payge Ltd noted a slight increase in weekly revenue, closing the quarter at $1.5K. Downloads decreased from a high of 8.3K early in the quarter to 6.9K. Active user numbers started at 72.4K and ended at 63.5K, showing a downward trend.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. saw its revenue peak in mid-May at $1.5K before dropping to $241. Downloads varied, peaking at 2.1K in early June. Active users increased significantly, climbing from 2.4K to over 4.3K by the end of the quarter.
Finally, Terraria by 505 Games (US), Inc. experienced stable weekly revenue, ending the quarter at $338. Downloads remained low, peaking at 115. Active users showed little variation, maintaining a range around 600.
These insights showcase the diverse performance of sandbox games in Italy, with varying trends in engagement and monetization. For more detailed analytics, visit Sensor Tower.